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Jun. 9th, 2018

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What did you just finish?
Nemesis Games by James S.A. Corey. Book 6 of The Expanse series.

"I made my name with the story on the Behemoth. Aliens and wormhole gates and a protomolecule ghost that only talked to the most famous person in the solar system. I don't think my follow-up to that can be "Humans Still Shitty to Each Other". Lacks panache."

That's Monica Stuart, a journalist looking for her next story, but it makes a fairly good summary of Nemesis Games as well – though I'd disagree about it lacking panache. After five books of zombie viruses and a vast galaxy of empty planets for the taking and physics-defying abandoned security systems, Nemesis Games features pretty much no alien content at all. Instead we have humanity reacting to these events, mostly in negative ways that feature them being, well, shitty to each other.

The biggest reaction comes from the Belters, millions of humans born and raised in no-gravity or low-gravity. Those conditions have led to extremely low bone-mass (among other physical adaptations), which means all those new planets out there for the taking? The Belters won't be going to them, at least not without months or years of expensive medical therapy that's out of reach for most of them. They can see the future coming, and it's going to abandon them to poverty and irrelevance. They lash out with terrorist attacks on a scale grander than any before, as though enough violence will force humanity back to where it was before the first encounter with the alien protomolecule. That might be an impossible goal, but a hell of a lot of people are going to die anyway.

Meanwhile, the spaceship Rocinante is in need of repairs, which means our four main characters are out of action for a few months. They take this opportunity to split up and visit family and old friends – Amos to Earth, Alex to Mars, Naomi to the Belt, and Jim stays with the ship at the repair station. Having separate plotlines means that each one gets their own POV, and you guys, I was so excited! I've been waiting to hear Naomi or Alex's voice since Book One, and this does not disappoint. Amos's narration was particularly well-written; he's a straight-up sociopath (though one who tries to do good nonetheless) and struggles to recognize emotions either in himself or in others, often defaulting to describing social situations as a set of maneuvers toward a desired outcome. It lends his POV a curiously flat tone, but one that is really interesting to read.

The four crew members are still separated when the terrorist attacks begin, and most of the emotion in the book comes from them trying to desperately make their way back to one another. Each one thinks of the others as family, as home – this is such an absolute fantastic series for those Chosen Family feels – especially Jim, and who would have thought the boring action hero of Book One could become such an adorable softie? He spends a significant portion of this book being sad that no one will do the space-equivalent of texting him back, and I love him so much.
Holden could sit at a tiny table skimming the latest news on his hand terminal, reading messages, and finally check out all the books he’d downloaded over the last six years. The bar served the same food as the restaurant out front, and while it was not something anyone from Earth would have mistaken for Italian, it was edible. The cocktails were mediocre and cheap.
It might almost have been tolerable if Naomi hadn’t seemingly fallen out of the universe. Alex sent regular updates about where he was and what he was up to. Amos had his terminal automatically send a message letting Holden know his flight had landed on Luna, and then New York. From Naomi, nothing. She still existed, or at least her hand terminal did. The messages he sent arrived somewhere. He never got a failed connection from the network. But the successfully received message was his only reply.
After a couple weeks of his new bad Italian food and cheap cocktails routine, his terminal finally rang with an incoming voice request. He knew it couldn’t be from Naomi. The light lag made a live connection unworkable for any two people not living on the same station. But he still pulled the terminal out of his pocket so fast that he fumbled it across the room.


Each character gets to star in a very different genre within this one book: Jim himself is in a political thriller, trying to find the mole hidden in the security forces; Amos is making his way through a post-apocalyptic landscape; Naomi is in a prison-break movie; and Alex gets at least two extremely cool car chases (well, spaceship chases) between being a detective following the paper trail. All of them are great, but I think my favorite is Naomi's, which is an incredible depiction of the harm and suffocation of emotional abuse (gaslighting in particular) and the depression and learned helplessness that can result, especially when everyone around you sees nothing wrong. We get a lot more about her long-awaited backstory, as well as Amos's, and there are reappearances of a lot of my favorite secondary characters: Martian marine Bobbie, failed murderer Clarissa Mao, foul-mouthed politician Chrisjen Avasarala. (Though I'm still holding out hope Prax will show up again someday; I miss him.)

All through The Expanse series I've admired Corey's focus on petty human squabbling and politicking in the face of grand, universe-changing discoveries. Nemesis Games is that thread turned up to eleven. It's not a cynical series, though; for every narrow-minded failure there's an equally small but important triumph of friendship or justice or well-meaning. It reminds me of Terry Pratchett, in a way. Not at all in Corey's style of writing or type of humor, but they both have a view of humanity which is simultaneously realistic and fond and exasperated. And if there's a bigger compliment than that, I don't know what it is.


Artificial Condition by Martha Wells. Book 2 of the Murderbot Diaries. A security robot/cyborg armed with all sorts of guns and other methods of killing has hacked its governor module, allowing it to do whatever it wants, and nicknames itself Murderbot. But it turns out that what Murderbot really wants to do is spend hours watching dumb sci-fi TV shows, avoid eye contact or any social encounters with humans, and not have to deal with its own emotions. Unfortunately that last one is hard to avoid.

In this book, Murderbot is heading to a mining planet where it knows something bad went down in its past, involving lots of human deaths. But Murderbot can't remember exactly what happened, since its memory was wiped, and so it's off to investigate. Getting to the planet means hitching a ride on a spaceship run by a massively complicated AI (which Murderbot promptly nicknames ART: Asshole Research Transport) and then getting a job as a human bodyguard to a group of scientists heading down to the planet's surface. Things, unsurprisingly, go wrong, and Murderbot finds itself with another pack of dumb humans in need of protection.

I enjoyed Artificial Condition a lot, but it's not quite as good as the first book in the series, All Systems Red. Part of that is very simply that it's a middle book of the series, and it shows; progress in the larger plot is made, but not much, and there's a feeling of spinning our wheels while we wait for big events to happen. That said, it's still an extremely enjoyable novella (only about 120 pages), which builds out the world from what we learned in All Systems Red. Now we have sexbots and ship navigators, more about how different governments interact and function (or don't), and some hints as to what's going on with the company that created Murderbot. Plus there's Murderbot's wonderful narration, which honestly is worth the price of admission all on its own. A section from where it introduces ART to trashy entertainment:
I watched seven more episodes of Sanctuary Moon with it hanging around my feed. Then it pinged me, like I somehow might not know it had been in my feed all this time, and sent me a request to go back to the new adventure show I had started to watch when it had interrupted me.
(It was called Worldhoppers, and was about freelance explorers who extended the wormhole and ring networks into uninhabited star systems. It looked very unrealistic and inaccurate, which was exactly what I liked.) [...]
“It’s not realistic,” I told it. “It’s not supposed to be realistic. It’s a story, not a documentary. If you complain about that, I’ll stop watching.”
I will refrain from complaint, it said. (Imagine that in the most sarcastic tone you can, and you’ll have some idea of how it sounded.)
So we watched Worldhoppers. It didn’t complain about the lack of realism. After three episodes, it got agitated whenever a minor character was killed. When a major character died in the twentieth episode I had to pause seven minutes while it sat there in the feed doing the bot equivalent of staring at a wall, pretending that it had to run diagnostics. Then four episodes later the character came back to life and it was so relieved we had to watch that episode three times before it would go on.
At the climax of one of the main story lines, the plot suggested the ship might be catastrophically damaged and members of the crew killed or injured, and the transport was afraid to watch it. (That’s obviously not how it phrased it, but yeah, it was afraid to watch it.) I was feeling a lot more charitable toward it by that point so was willing to let it ease into the episode by watching one to two minutes at a time.
After it was over, it just sat there, not even pretending to do diagnostics. It sat there for a full ten minutes, which is a lot of processing time for a bot that sophisticated. Then it said, Again, please.
So I started the first episode again.


C'mon, tell me you wouldn't read a million pages of that, plot or no plot.


What are you currently reading?
Bayou Underground: Tracing the Mythical Roots of American Popular Music by Dave Thompson. I've just started this so I can't say much about it yet, but it sure does have an intriguing title!

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